Soulgemmed Mods (
soulmods) wrote in
griefseeded2017-04-16 10:33 pm
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Power Regain
As a reward for this month's event, all characters can get one power regain. This month is, however, a little different! Every character will receive one brand new mid-leveled power. This means that, unlike the other power regains we've had thus far, this power can be as strong as a power that has been upgraded once; it is not a base power. |
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Limitations:
>Diana must be injured to summon the children.
>The children cannot be out of Diana's sight line or they will disintegrate into mist. Likewise, they will also do this if they exist for more than 10 minutes.
>The figures can only take the forms of humans aged 5 - 15.
>She can only create 1 of these figures.
>If the children are injured, Diana experiences the same pain.
>The children are only as durable and strong as, well, real children of the same age and build and disappear when they've been injured enough to 'die'.
>Because Diana will be experiencing this, it will leave her in a state of shock for 5 minutes after the children disappear.
>She can only do this once a day.
>The children can only take on the physical properties of literal children, meaning they do not possess powers and can only really attack or defend with their own bodies.
>It is always randomized. Diana is unable to pick the 'age', the number, the physique and the gender of the children she summons. (For example; sometimes a broad shouldered football player around 14, other times a portly nerd around 12).
>The children act on instinct to protect Diana or the people she wishes to protect, she initially has no control over them.
UPDATE: She can now also give them simple instructions but it can only be these specific ones:
Help me or Help them - The definition of 'help' is beyond Diana's control. Sometimes this means they will rush at whatever is attacking, other times it may be they act as a human shield.
Stay there/Come back - If Diana moves more than 20 meters away they will return to her side. Though they will listen each time, these commands are overridden by their desire to protect Diana, for example, if one is attacking a threat to protect her, she can tell it to come back, which it will, but the moment the threat attacks Diana again, it will rush back into the fight.
Take this/Drop that - If she does get them to carry something, again, it can only be something a normal human of the same size could carry. But they cannot use weapons or any technology. They will also automatically drop any object they're holding in order to perform their 'defensive' objective.
The behaviour of the 'child' is as follows; if not given any instructions, it will follow Diana around and 'defend' her in whatever way it deems best until its time is up/it is incapacitated so much it ceases to exist. Oh, and of course, the 'child' must be able to hear Diana's instructions, so loud battle fields or being too far away will hinder her ability to command.
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