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March Boss Wrap-up

Now that the solution to the boss battle has been found, here's an explanation of everything that was going on for everybody to see.

The Cipher

» There are words hidden near the top in 8% opacity white font. Viewing the image using any image editor or against a dark background will reveal these words.

"If you want to save them, drop dead and fight from the inside."

» The runes are Dutch.
» The last word in the runes is purposefully misspelled and is missing a letter.
» The runes spell out "Heb je dat allemaal?" meaning "Did you get all that?"

The Singing




» Both audio clips are from a Dutch lullaby known as "De Bietebauw."
» Kapitein Winokio's version of "De Bietebauw" is used for these clips.
» Singing appears before the boss fight in two threads.
» During the boss fight, the boss uses the stereos attached to its shoulders to broadcast this lullaby and put nearby magi to sleep.
» The "wave" that Sachiko mentions during the NPC thread is the sound waves caused by the boss's lullaby.

The Boss

» This boss was very reactive. If magi approached with hostile intent, it would attack and attempt to disarm them. It did not chase after retreating magi, and it did not initiate attacks.
» The more magi it trapped within its cage, the bigger it grew.
» Magi who are put to sleep and trapped within its cage have their powers absorbed by it. It made use of Hoshiko's broadcasting powers to make the following transmission.

Hello, everyone! This is Sachiko Hatsu of Cyborg Xpress, here with a little announcement! At this moment, there are two options available to you.

One. You can keep fighting, struggle in vain, and die with the knowledge that you've all become worthless murderers.

Or...

Two! You can just give up right here.

The choice is yours to make, but just remember! While the decision itself may take but a split second of thought...

[She stifles a giggle behind her hand.]

...the consequences are forever.

[And with that, the feed devolves into static again.]

» This transmission was designed by the boss as an attempt to clue the magi in on the fact that their only real choices were to let the hostages die or to stop fighting. True to its word, anything else the magi tried eventually led to the death of a hostage.
» Once that transmission failed to get the magi to stop fighting and immediately following the death of the first hostage, the following image appeared in the static.

» This was another attempt on the boss's part to hammer the point home and get the magi to realize that the consequences of continuing to fight were unavoidable.

Kapitein Winokio

» Kapitein Winokio is a Dutch artist who does covers of children's songs.

» This video was touted as the most important link between all of the puzzle pieces.
» The clearest association it has is with the video portion of the transmission, which is filmed from the point of view of a child.
» The uploader of this video is Kapitein Winokio, which is the biggest clue the video provides.
» From browsing Kapitein Winokio's youtube page and looking at the other videos they've uploaded, one can find the following video.

» When the second hostage dies, the image that appears in the static is a corrupted version of a screencap from this video.

» The song in this video, "De Bietebauw," is used in the audio portions of the transmission.

Connecting the Dots

"De Bietebauw" is a Dutch lullaby about a mother who scolds her child for refusing to close his eyes and go to sleep. In the lullaby, she threatens to sick an ursine bogeyman on her child. This song can be heard in both audio portions of the transmission and is the song the boss sings to put nearby magi to sleep. Once asleep, they're put into its cage. The boss does not harm sleeping magi.

The teddy bear in the video portion of the transmission - and the ursine parts stuck to the boss's face - are references to the bogeyman mentioned in the lullaby. The concept behind the boss's design is a mother who attempts to frighten her child with a fearsome mask.

Since the boss's goal is simply to get what it perceives as its children to sleep, it did not attack anyone except in self-defense. As the boss is based off of a creature whose function is to punish children who refused to sleep, waking up the second hostage led to her immediate termination.

The second hostage woke up in response to Lilith's pleas. "We're supposed to be working together!" Any suggestions that alluded to the fact that fighting wasn't the solution would have led to the same result; this was meant to clue the characters in on the fact that the correct solution to the boss battle was for the characters to temporarily lay down their arms. As the hidden text in the cipher states, "If you want to save them, drop dead and fight from the inside."

The weak point of the boss was always the inside of its cage; magi whose powers had to do with analyzing weak points led the entire inside of the cage to light up. All attacks from the outside, however, would fail. There was also no way for the magi to get inside the cage unless the boss willingly took them inside the cage. For the boss to be willing to do this, the magi had to either be asleep or appear to be willing to go to sleep. Once taken inside, the magi could then "attack from the inside" and destroy the boss.

So What Now?

The correct solution has been found, and now all magi who close their eyes and temporarily cease hostilities will be brought into the cage. If at this point you wish to participate in the final attack or leave closing reactions before the boss's demise, you have until the 21st.

In an Alternate Timeline...

This event was the first where the actions of the player characters had a huge impact on the story, so let's talk a little about how things could have easily gone differently.
» If the majority of the characters Sachiko spoke to tried to convince her to go help her teammates immediately or ended up angering her, she would have gotten captured along with the rest of her team.
» If the correct solution to the boss battle had not been found, all trapped members of Cyborg Xpress would have died. The last member to die - the one supplying the boss with the power to create barriers - would have opened up an alternative way to win the battle.
» If Sachiko had ended up the only survivor or had gotten along with the magi she spoke to poorly, she would have come out of this loathing the magi of Nyoi-cho, which would have had far-reaching long term consequences for the game.

Closing Remarks

Hey, everyone! This is Yue.

This past event is the first to demand so much extra detective work on the part of the players, so I'll be the first to say that I was a bit nervous about how the whole thing would go. It's been an absolutely amazing experience, though! There were some bumps and hurdles along the way - we were so excited that we ended up speeding ahead and reaching the conclusion of the boss fight way ahead of schedule, for example - but it's been a fun learning experience for me, and I hope it has been for all of you, too. I am continually amazed at the dedication that some of you have to this game and am utterly blown away by the effort you've all put into solving this mystery.

These past few days have been the most fun I've had in the roleplaying community in a long time, and I've truly enjoyed watching you all come together to collaborate on piecing together all the clues. Thank you all for letting me embark on this wild ride with everybody. The game as it is could not exist without you guys, so it's thanks to you that it's blossomed into what it is today! I couldn't be happier with what a lovely playerbase we've somehow managed to amass, and I feel like the luckiest mod in the world.

As I close this post, I do so with the hopes that we'll be able to continue to make Soulgemmed a wonderful experience for everyone involved.
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March Event - OOC Post

The actual post itself is already up, so we're forgoing a summary this time. This is a post for OOC plotting, questions, and maybe even some collaborative effort on figuring out what the more mysterious parts of the event are all about.

If you have any questions about this event, please leave them here.
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February Event Details

A month has gone by, and characters have now gotten the chance to settle into their new life. Friendships are made, and strong camaraderies are forged on the battlefield as magi stand together and fight together against a common foe. Perhaps, for some, even love has begun to bloom.

At least, if that isn't the case yet, it's about to be.

The Arrival of a Mysterious Package...

...is what signals the beginning of this event. Not all characters will receive one, but for those who find one at their doorstep one day, their life is about to change drastically.

The package is an unassuming little thing; heart-shaped, wrapped with red ribbons. There's a sender's name written on it, and perhaps the name is familiar to its recipient. When they open the package, however, they'll find that it's empty.

A pleasant odor fills the air. This signals the change in them.

The First Day.

Maybe the change will be subtle at first, but increasingly, the supposed sender of the package will be all that the affected characters can think about. They'll want to be with this person all the time, and they'll be distressed and angered at the thought of having to spend time apart from them.

If it just so happens that the character they're enamored with received a package of their own, then one can only pray that a perfect match-up occurs. Otherwise, the situation may become perilous.

The Week Continues.

As the week goes by, affected characters find themselves more and more obsessed. This obsession will lead them to become jealous, possessive, and maybe worse. It's possible that the obsession will lead them to take drastic steps in order to keep their beloved safe - ridiculous acts of unnecessary self-sacrifice, vicious threatening of any one of their supposedly "harmful" relationships, you name it.

Valentine's Day.

At the height of the ruckus, a Nightmare is born. It immediately takes notice of the negative emotions teeming in the hearts of the affected magi, and it seeks to prey on them. They will be the first to be lured into the nightmarescape.

Once the unaffected magi take notice of their absence, rescue efforts might commence. The nightmarescape is not a terribly large or confusing one, and the journey to the center does not take long. Upon arriving, though, the rescuers will find that the Nightmare itself may not be the biggest problem that they'll face.

The Nightmare they're confronted with this time is an illusionist with no coherent face or form. To the unaffected magi, it may seem like a being made of light, shimmering as it cycles through endless differing facial features. To the affected magi, however, it will look like the object of their obsession, and they will fight to the death to protect it.

THIS PORTION OF THE EVENT IS TIME-SENSITIVE. IT WILL GO UP ON THE 14TH AT 12:00 AM EST AND WILL END, AT THE EARLIEST, ON THE 17TH AT 11:59 PM EST.


In Summation...

» Characters will receive a mysterious package at their doorstep. These packages will be labeled as being from a sender that the character will recognize as being one of their fellow magi.
» Characters who open this package will then become enamored with the "sender."
» Not all characters will receive a package. Characters who do not receive a package will be unaffected. The choice is up to the individual player.
» On Valentine's Day, a Nightmare will appear. It will use its familiars to lure all enamored characters into its nightmarescape.
» Unaffected characters will realize that their friends are missing sometime later in the day, at which point exploration into the nightmarescape opens up.
» Upon arriving at the center of the nightmarescape, unaffected characters will find that the enamored characters have chosen to fight on the side of the Nightmare, and will not respond to reason.

If you have any further questions about this event, please leave them here.
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January Event Details

It's time.

Nyoi-cho is a world full of hope. The people bustle about their day in peace. Children laugh, business people work, and this timeless little town smiles cheerily as dawn turns to dusk.

However, when night falls, something sinister takes hold. All of the worries locked deep inside begin to fester, tainting peaceful dreams into something dark and twisted. People die in their sleep sometimes. Others simply never wake. And sometimes, people simply go missing... but why worry when you can't hope to change it? The town is ravaged by strangeness, warped by repression, and locked in a never-ending cycle of day and night.

At least, they are until tonight.

The Birth of a Miracle.

Welcome to Nyoi-cho! Your characters will arrive from that world between worlds and enter directly into a nightmare. I hope they're ready to hit the ground running, this will be their first true test as magi.

But not to fear, little fighters; this is the dream of a sick child. Their soul is not yet corrupted enough to pose much of a threat, so as long as you keep your wits about you survival will not be hard!

The nightmarescape is primarily composed of bright colors, toys, and fragments of games - but there's a sinister, malformed look to them. Familiars appear as shadows or corrupted toys.

The First Night.

You'll find yourself in a completely unfamiliar place. The world looks like a child's playroom, all bright colors and simple shapes. Skyscrapers made of building blocks and stagnant, stiff clouds against a too-blue sky dot the oddly sparse landscape. At first, you might feel at ease. Perhaps you're accustomed to strange settings, or perhaps this is merely more peaceful than what you were in before.

But before long, you hear voices. They babble to one another in incomprehensible voices, chattering in the shadows and following you as you slowly pick your way across this bizarre city. Just when you think you're safe, the creatures make themselves known. Surrealist impressions of toys and children's fairytales come from the woodwork, and while they were once keen to follow and watch, they know want to play with you.

It's just a shame their games are lethal.

The goal is to survive. Get accustomed to your abilities, learn how to fight, transform and test your new limitations. It won't be easy - the only word you have is the word of Kyubey, and it seems that he could not follow you into this place.

The Second Night.

As the nights wear on, you'll find that survival is becoming harder. The labyrinthine nature of the nightmare might begin to take its toll as you struggle to find a way out, and characters will find that it will become easier to start giving in to doubt and fear.

Part of the reason for this will be the second group of familiars that show up. These are 'bogeymen' like familiars, creatures that appear to be floating pairs of eyes draped under carpets or around dark corners. Unlike the other familiars, the bogeymen aren't there to actively attack characters: rather, their presence helps dredge up feelings of fear and terror in those who see them, whether it be by making the characters think of frightening events in their lives or just downright heightening the terror or doubt they may already feel. They can be destroyed/cleansed like any other familiar, though as long as characters are in their presence, they'll feel more put off and frightened than usually.

The Third Night.

What sort of sight awaits the characters when they finally make it to the center of the nightmarescape? You'll have to wait and see!


CR Plotting

Now that the event details are out of the way, it's time for our first and ever CR plotting post! Please fill out the form below.

Name: Your name here!
Contact: Some way of getting in touch with you if need be.


Character: Your character's name!
Wish/Powers: A link to your character's info post.
Info: Tell us about your character. What are they like? What are they most likely to be getting up to in Nyoi-cho?
Seeking: What kind of CR are you looking for?
Anything else: Tagging schedule, special notes, gifs? Anything!