Soulgemmed Mods (
soulmods) wrote in
griefseeded2016-04-29 10:48 pm
Entry tags:
May Event Details / Plotting Post
Once the flooding recedes, characters will be free to explore the once-submerged stairway that was discovered beneath the school. The Dungeon
1: The entrance. The walls here are smooth and appear to be made of granite. The area is poorly lit by slate lamps that sparsely line the room. An elevator lies to the south. It appears to be inoperable at this time. 2: Above the doorway of this room, the words MAX CAPACITY: 1 are written. The room contains a few strange machines and an enormous screen. When more than one person enters the room, the doors will click shut, and a blaring alarm will sound. The room will be bathed in a red light, and the screen will whir to life. ROOM IS OVER CAPACITY BY [NUMBER]. ROOM IS OVER CAPACITY BY [NUMBER]. PLEASE DISPOSE OF [NUMBER] OCCUPANTS IN ORDER TO PROCEED. Trying to smash the machines in the room up will achieve no results. Trying to attack the screen directly will prompt further text to appear. ERROR. ROOM IS OVER CAPACITY. ROOM IS OVER CAPACITY. WHEN THE LOSS OF [NUMBER] LIFE FORMS HAS BEEN CONFIRMED, DOORS WILL UNLOCK. It will repeat this message indefinitely until it's successfully gotten the magi in the room to turn on and kill each other, at which point the alarm will cease, the screen will shut off, and the doors will unlock. To avoid, make sure there's only one person in the room at a time. 3: A retinal scan keeps the door locked. A small electronic display is next to it. PLEASE PROVIDE PROOF OF IDENTITY FOR AUTHORIZATION. Any eye will make the door unlock. The room itself, once entered, is pitch black. Characters will not be able to make out anything and will have to feel their way around. No fire or light-based illumination will be able to repel this unnatural darkness. The character who provided the retinal scan will be able to clearly see what appears to be the cadavers of their loved ones from their home world. Near their bodies, there will be a scrap of torn clothing, a photograph, a bloody message - something that implicates a member of their party as the murderer. The longer they spend in the room, the more evidence they'll find against their teammates. 4: As characters grope about blindly, they'll feel that the walls are unusually damp. They may also run into fleshy protuberances here and there. Eventually, however, they'll find a sunken down spot in the wall that, when pressed, causes a section of the wall to recede into the ceiling and reveals a passageway. Once characters exit the room, they'll slowly find their surroundings begin to light up again. If they look down, they might notice that blood coats their hands. 5: Default position of door is OPEN. Characters will not realize there is a door here unless they stop to take notice of the indents in the walls. There's loot to be had here! If your investigation team makes it here, send the mods a link to your thread to collect it! 6: Default position of door is OPEN. Characters will not realize there is a door here unless they stop to take notice of the indents in the walls. There's nothing in this room, but if all rooms marked with this number are inactive, then the door will slide shut the moment a character steps inside. That particular room will then become active, and the temperature inside will gradually rise. A screen on the wall will light up. TWO OF TWO LOCKS REMAINING In the instance that a room becomes active, the other two rooms will become "locks" that need to be undone in order to deactivate the first room. Undoing them is simple: one only needs to step inside, press the button on the wall, and trust the door to not shut on them and condemn them to a fiery demise. 7: This room looks exactly like the other three rooms, but it doesn't actually do anything. It would be a bad idea to press the button in this one and take a break without actually checking up on the trapped person you're trying to rescue! 8: Every single surface in this room is reflective. Doppelgangers of the characters emerge from these reflections and try to drag them into said reflective surfaces. These doppelgangers will have the exact same abilities that the characters do, and it will be those respective characters' soul gems that darken when they use those abilities. 9: A room that's empty, save for a single desk. There's loot to be had here! If your investigation team makes it here, send the mods a link to your thread to collect it! As characters rifle through the desk for its contents, they may trigger the release of a gas-based trap that makes the person who triggered it come to the irrational belief that a member of their team has been successfully replaced by a doppelganger who will, if left alone, proceed to kill everyone the moment their backs are turned. 10: Thick vines obscure the path... The door will open when the time is right! 11: The patrolling grounds of an army of tiny insectile creatures. Look under "bestiary" for more information. 12: The patrolling grounds of a massive monster. Look under "bestiary" for more information. 13: A barely noticeable indent in the wall can be pushed down to reveal a secret passage. 14: Broken glass lines the floor. There's a bed in the corner of this room. Upon closer examination, there are discarded handcuffs near the headboard. There's loot to be had here! If your investigation team makes it here, send the mods a link to your thread to collect it! 15: A gigantic command console fills up the room. The following prompt is displayed. TODAY'S FORECAST IS: Typing in RAIN will cause the doors to lock and the room to begin filling up with water. Typing in SNOW will cause the doors to lock and the room to begin dropping to freezing temperatures. The floor will be covered in a thick layer of frost, making the surface slippery. Typing in SUN will cause the doors to lock and the room to be flooded with blinding light and searing heat. Characters will thus be unable to keep their eyes open. Typing in THUNDERSTORM will cause a deafening roar to fill the room. Characters will thus be unable to communicate with one another. Strong, alternating winds will rock the area, making it difficult for characters to keep their balance. In all of the above instances, a monster will appear and will have to be defeated for the doors to unlock. Look under "bestiary" for more details. Typing in any other answer will make the words INSUFFICIENT RESPONSE appear. 16: A water droplet is etched into the floor. There's loot to be had here! If your investigation team chooses this pathway and previously entered "RAIN" into the command console, send the mods a link to your thread to collect it! 17: A snowflake is etched into the floor. There's loot to be had here! If your investigation team chooses this pathway and previously entered "SNOW" into the command console, send the mods a link to your thread to collect it! 18: A sun is etched into the floor. There's loot to be had here! If your investigation team chooses this pathway and previously entered "SUN" into the command console, send the mods a link to your thread to collect it! 19: A lightning bolt is etched into the floor. There's loot to be had here! If your investigation team chooses this pathway and previously entered "THUNDERSTORM" into the command console, send the mods a link to your thread to collect it! Bestiary Bug Infestation?!: appear in area 12. A massive army that covers every inch of their assigned zone. Everything - from the walls to the ceiling - is teeming in them. Their pincers cleave through skin like it's butter. Close observation will reveal them to be mechanical in nature, meaning that electrical attacks are especially effective. No matter how badly they're damaged, however, it isn't long before the remaining group repairs their damaged comrades. If permanent victory isn't an option, then characters will just have to repel them as best as they can and make a break for the door! The Beast: appears in area 13. A creature made entirely of circuitry and wires. It uses electricity as its claws and deals blows powerful enough to fell a tree. Like the bugs, nothing seems to be capable of keeping it down for long. Fortunately, however, it moves incredibly slowly. Characters will just have to try to find the way out of this area before it can get to them. Who knows? If they're lucky, they might be able to slip by entirely undetected. Something in the Water: appears in area 15 if the user inputs "RAIN" into the console. A tiny, seahorse-like creature. It flits about in the water, seeming more interested in keeping away than in initiating combat. On top of that, its translucent skin makes it difficult to spot. The difficulty here will be catching and defeating it before the water fills up the room! Yuki-onna: appears in area 15 if the user inputs "SNOW" into the console. A wispy figure made of sleet, this particular monster doesn't have much in the way of punching power. It uses ice and illusion-based attacks. As one might expect, fire is its weakness. Salamander: appears in area 15 if the user inputs "SUN" into the console. Made entirely of fire and is thus unbearably hot to the touch. Spews fire from its mouth and back. Water and ice-based attacks are its weakness. Aquila: appears in area 15 if the user inputs "THUNDERSTORM" into the console. Summons up powerful gusts with its wings and flies about the room at high speeds. It both swoops down to attack with its claws and knocks its prey around using wind. Loot Collection Once the event goes up, there will be a header specifically for loot claims. As there are only seven pieces of loot scattered across the dungeon, we ask that each investigation team limit themselves to one piece of loot for the sake of fairness. If by the 20th there is still unclaimed loot, we will allow teams to claim subsequent pieces. When all seven pieces of loot are gathered, the dungeon might undergo changes! Difficulty There are three main paths of varying difficulty in this dungeon, with the top path being the most unforgiving and mentally demanding. Players are free to have their characters choose the path that suits them the most, as well as have their character backtrack and attempt to explore multiple paths if they so wish. Despite that, this dungeon is still far more brutal than the nightmarescapes that characters have been subjected to thus far and is filled with deadly traps that may require trial-and-error to avoid. The reasoning behind this is as follows. Unlike nightmarescapes, entry into this dungeon is voluntary, and the exit will always be stationary and unlocked. Thus, if a character is heavily injured or has depleted their soul gem, they can retreat and return another day. On top of that, since there is no looming IC time limit in this dungeon, characters who die or are heavily injured can wait until their injuries heal or their body reforms and still have a chance to tackle this dungeon again. It's not an option that has to be taken, of course, but the option is there. What's Behind Door Number 10? This door will open during the second part of the event. THIS PORTION OF THE EVENT IS TIME-SENSITIVE. IT WILL GO UP ON THE 22ND AT 12:00 AM EST AND WILL END, AT THE EARLIEST, ON THE 25TH AT 11:59 PM EST. In Summation... » This month's event is an exploration event. » Depending on which paths characters take, they will run into drastically different obstacles. » All investigation teams are limited to one piece of loot until the 20th. » The boss fight goes up on the 22nd. If you have any further questions about this event, please leave them here. |

QUESTIONS
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Re: QUESTIONS
i really want to traumatize my character.
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additionally, im assuming the elevator doesn't work, but can the characters get to it/inside it? does it just look like a normal elevator?
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Can the mirrors in room 8 be shattered?
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Re: QUESTIONS
Outside of their appearance and their abilities, would they also have copies of anything from outside of the dungeon that the magi brought with them?
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3 Questions
In room 2, would there be anyway to take apart the machines or, if drawings of the machines are posted somewhere (online) would anyone recognize their purpose?
In the rooms marked 5, 6, and 7, are their things in these rooms or do they just appear as dead ends?
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So! Here are my very specific wishes for what I would love to see happen. Given Chara's personality, they absolutely will not hesitate to backstab their allies when things start going bad; because of this, I'm really interested in having them take the top path. I think it would be really interesting if they were to backstab their way into getting out of room 2, but then end up falling into one of the 6 trap rooms and realizing that they've essentially doomed themselves by killing off their teammate(s). Cue them loading up their old save and begrudgingly reviving their teammate(s) in the process, then trying their best to make sure everyone stays alive this time out of a purely selfish motivation. (Of course, given the way Undertale's SAVE and LOAD mechanic works, characters can feel free to say they remember bits and pieces of the events that Chara has essentially just erased from existence. It'll probably feel a lot like a very strong sense of deja vu!)
Buuuut, that's pretty dang specific. So to speak more generally, let's just say that if you're interested in having your character die at some point but don't want that death to actually stick, then hit me up.
For Dave and Kyouko I don't have anything specific in mind, and I'll probably just end up seeing what their CR is up to. Let it be known that I absolutely don't mind them dying sometime during this event, though.
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SERIOUSLY THOUGH i would love to have Taiga deal with them, nothing like a nice dose of paranoia and deja vu to welcome to her actually trying to be a good magi! She'd also go down reaaaally easily, since Chara will just come across as a weird asshole kid to her.
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So if anyone would like to join up with her and her merry band of Prinnies for a great time where nothing can possibly go wrong that would be awesome! Of which, she is very likely to betray everyone at the drop of a hat and mostly make everyone else do the work for her.
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Please steal whatever loot Bonnie gets her eyes on, Etna. (also maybe take her dear friend's soul gem??)
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First off, following her return and a few things happening, B.B. Hood's gonna be heading into the dungeon to check it out and since it IS a dungeon... clearly, there has to be treasure in there. I'll definitely say that she's already got one corpse set in stone on her hands in the dungeon, but she certainly would not bat an eye at backstabbing or killing anyone who gets in her way in any case. Except like. Madoka, because nobody wants to hurt Madoka. If anyone wants to do anything re: Room 2 or hell, have her help out later on with monsters, hit me up!
As far as Ryoko goes,
I don't have a specific idea, though I'd certainly like her to, if she does explore the dungeon, go in with a team of people so that she's not traversing it alone. As such, I certainly don't mind if something really bad happens to her this time around.UPDATE: Hello specific idea! So! I'm thinking of having Ryoko provide the optical scan for Room 3, thus seeing her bestie killed by whoever she's with. This will definitely not reflect well back onto Ryoko, and she may or may not get nervous and angry about it. Ie, hey look, we have an excuse to turn THIS Asakura into a killer as well! Just need a taker, if possible!
LET'S HAVE SOME FUN.
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I would 100% be down for Kyouko getting killed.
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As far as personal wishes go, I really want Asriel to get seriously injured or worse. Mainly I just want an excuse for anyone he's teamed up with to see monster dust whenever he gets hurt.
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I would absolutely love her to get as upset and tormented as possible, particularly in rooms 3 and 4. Otherwise, if her head's kept on straight, she does have limited healing powers that can assist in continuing through the tough bits - if, that is, she can figure them out before somebody bleeds out on the floor. She can also, with your permission, see how your characters die, if they've died at all or die here and come back. Other than that I'm all for going with the flow on this one!
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I'll be honest. I am really, really itching to have Pokey end up dying here, partially because it's just been so long since he's died and it'd be interesting to see how he reacts to it again, and in the ways it could happen here. He doesn't HAVE to die, but I'd kind of like to get him killed.
So here's the deal.
I'm super down for doing stuff with him in regards to rooms 2 and 3. In the case of room 2, he'll either try to fight back if it's people he's not close to that he's stuck with. If it IS people he's close to, though, he'll essentially offer to die for them, especially if it's just him and one other person.
But what I'd really like to work with is something involving room 3.
See, I could work with either Pokey being the accuser and eventually accusing those with him/trying to kill them, which he's not a super offensive based character so he could be subdued easily. But if someone ELSE is interested in using room 3, having their character become super paranoid, and is interested in having their character in their paranoia end up killing someone? Pokey's up for grabs for that. That being said, he doesn't have to DIE there, either. If someone wants to just have their character get SUPER harsh and vitriolic in their paranoia, I'd be happy to have Pokey undergo that mental abuse too.
EDIT: Welp, at least one death is accounted for for Pokey here, so that's taken care of. Dude will also be happy to try and provide protection with his defensive powers once he regens and decides to go back in.
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Lilith is a bit of a sad sack of Magi who hasn't exactly... taken care of her soul gem recently, so with that in mind! She's making some bad decisions out of a good desire and will initially be teaming up with her Best Friend Bonnie. ...Using "teaming up" loosely, they've got their reasons.... Lilith's got her guilt... y'know. Yeah this girl is gonna die. At least once. But wow, it'll be nice to be back again!!! After that, she'll be heading back in again for Reasons, so if anyone wants to adventure with her later on, hit me up!
Taiga is also a sad sack of Magi because she is a burden upon Magi society... So she's gonna Try Her Best! I don't have anything concrete but if you wanna deal with a girl who really isn't suited for this Magi business trying her best to hit machines... here she is! I'm not opposed to her dying or getting injured, just don't expect her to go down without a bit of a fight.
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So she will team up with anyone who is willing to have her tag along - otherwise she's going to try and brave it alone. Which is obviously going to fail.
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sollux will obviously go with her. this girl needs a grubsitter. he also will totally offer himself up to be killed if it becomes evident someone has to go because he is an idiot :| b so there is that.
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OKAY SO I am definitely not opposed to Vergil getting injured or killed here. In fact, I'd be 100% down with him pushing someone out of the way of a trap or taking the death for them. His main powers involve actually liking people, after all! So why not put him and/or others around him in harm's way to spice things up?
At the same time, he's not the kind of person who'll hold off on murdering someone if he has enough incentive to do so, so things like traps 3 and 9 would be perfect for anyone looking for their character to be murdered. However, something as personal as trap 3 would guarantee that the character's death won't be quick or painless.
THAT SAID, I'd love for him to end up on a team or two, regardless of whether they'll find something, all die horribly or whatever else anyone has planned. BRING THE PAIN
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That said, there's also potential for her to hurt other people! While she's unlikely to fall for trap 2, trap 3 would bring out her darkest side. She absolutely would kill someone in that situation, so if you want to have your character brutally and ruthlessly murdered by a kid, there's an option! Trap 9 could also lead to some violence, but not nearly as vicious. Unless it's someone she liked. So there's that option for horribleness.
Other than that, she has a knack for finding hidden things and experience dodging giant nasty things, so she'd be a good teammate for a group taking the lowest route. Except her open toed boots wouldn't appreciate the broken glass all over.
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So uh if Lemmy hears tell that there's treasure in them thar dungeons, he's going to barging in without a second thought. Anyone who gets stuck with him on their team is basically going to be idiot babysitting. DO NOT LET HIM TOUCH ANYTHING, ESPECIALLY BUTTONS, BECAUSE HE'LL DO IT AND YOU'LL ALL BE SCREWED. I am definitely okay with him getting offed more than once!
He has distraction powers which make things pay attention to him, might come in handy when fighting any of the monsters, and fire breath which will be useful against the Yuki-onna, but aside from that he probably won't be very helpful (as usual). His info post is over here for good measure!
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Raven Queen has the secret ability slip out of traps and cages with ease, but only for herself! She's eager to explore the dungeon because WHY NOT. She can also reflect things and people in her mirror, which could be of use to find out the real person from a doppleganger!
It would take longer for her to think 'oh shit one of my fellow Magi is a killer', but not impossible. I am okay with her getting killed.
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I was wondering if anyone minded the Doppleganger bit, or the blood walls, the latter being a situation she is more than a little familiar with.
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Diarmuid is going to be Mr. Boring for this, and by that I mean I have no interest in killing him or having him kill someone else. I did the whole traumatic death thing with him in another game and right now I just don't feel like rehashing that. He's also not in a place where I feel it would be a good thing to have him kill someone, so all of that is out for now.
Later, that is a different story! Believe me, I have plans. ;-PSo, what does this mean? I am looking for people who are interested in taking the bottom path! Not just for the above reasons, but because the killing monsters is the aspect of dungeons I like the most (more than puzzling out traps and the like) and that route is the most monster infested. Of course, death via monster can happen, but that is different from having some kind of trick bring about a death. It's a weird division, I know. *head in hands*
So who is up for hunting some monsters? In particular, I would LOVE to have the chance to fight one of the 'forecast' monsters in room 15. it doesn't matter which really, though it might be fun to use time stop on the Thunderstorm monster. On the others, he would definitely have to focus on defensive measures with his shields because he has no elementally aligned abilities himself.
Any takers?
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...Also he will probably die at least once. SORRY DAD.
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wrong account but whatever
Plotting for Sandy and Azula
Should push come to shove I'm good with either one of them killing or being killed along the way!
Anyone dare to creep around with the Ruthless Princess or the girl with the shovel blade? Sandy even comes with snacks!