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Soulgemmed Mods ([personal profile] soulmods) wrote in [community profile] griefseeded2016-04-29 10:48 pm
Entry tags:

May Event Details / Plotting Post


May Event Details


Once the flooding recedes, characters will be free to explore the once-submerged stairway that was discovered beneath the school.

The Dungeon
(click on the numbered map areas to reach their corresponding description)


1: The entrance. The walls here are smooth and appear to be made of granite. The area is poorly lit by slate lamps that sparsely line the room.
An elevator lies to the south. It appears to be inoperable at this time.

(back to map)


2: Above the doorway of this room, the words MAX CAPACITY: 1 are written.
The room contains a few strange machines and an enormous screen.
When more than one person enters the room, the doors will click shut, and a blaring alarm will sound. The room will be bathed in a red light, and the screen will whir to life.
ROOM IS OVER CAPACITY BY [NUMBER]. ROOM IS OVER CAPACITY BY [NUMBER]. PLEASE DISPOSE OF [NUMBER] OCCUPANTS IN ORDER TO PROCEED.

Trying to smash the machines in the room up will achieve no results. Trying to attack the screen directly will prompt further text to appear.
ERROR. ROOM IS OVER CAPACITY. ROOM IS OVER CAPACITY. WHEN THE LOSS OF [NUMBER] LIFE FORMS HAS BEEN CONFIRMED, DOORS WILL UNLOCK.

It will repeat this message indefinitely until it's successfully gotten the magi in the room to turn on and kill each other, at which point the alarm will cease, the screen will shut off, and the doors will unlock.
To avoid, make sure there's only one person in the room at a time.

(back to map)


3: A retinal scan keeps the door locked. A small electronic display is next to it.
PLEASE PROVIDE PROOF OF IDENTITY FOR AUTHORIZATION.

Any eye will make the door unlock.
The room itself, once entered, is pitch black. Characters will not be able to make out anything and will have to feel their way around. No fire or light-based illumination will be able to repel this unnatural darkness.
The character who provided the retinal scan will be able to clearly see what appears to be the cadavers of their loved ones from their home world. Near their bodies, there will be a scrap of torn clothing, a photograph, a bloody message - something that implicates a member of their party as the murderer. The longer they spend in the room, the more evidence they'll find against their teammates.

(back to map)


4: As characters grope about blindly, they'll feel that the walls are unusually damp. They may also run into fleshy protuberances here and there. Eventually, however, they'll find a sunken down spot in the wall that, when pressed, causes a section of the wall to recede into the ceiling and reveals a passageway.
Once characters exit the room, they'll slowly find their surroundings begin to light up again. If they look down, they might notice that blood coats their hands.

(back to map)


5: Default position of door is OPEN. Characters will not realize there is a door here unless they stop to take notice of the indents in the walls. There's loot to be had here! If your investigation team makes it here, send the mods a link to your thread to collect it!

(back to map)


6: Default position of door is OPEN. Characters will not realize there is a door here unless they stop to take notice of the indents in the walls. There's nothing in this room, but if all rooms marked with this number are inactive, then the door will slide shut the moment a character steps inside. That particular room will then become active, and the temperature inside will gradually rise. A screen on the wall will light up.
TWO OF TWO LOCKS REMAINING

In the instance that a room becomes active, the other two rooms will become "locks" that need to be undone in order to deactivate the first room. Undoing them is simple: one only needs to step inside, press the button on the wall, and trust the door to not shut on them and condemn them to a fiery demise.

(back to map)


7: This room looks exactly like the other three rooms, but it doesn't actually do anything. It would be a bad idea to press the button in this one and take a break without actually checking up on the trapped person you're trying to rescue!

(back to map)


8: Every single surface in this room is reflective. Doppelgangers of the characters emerge from these reflections and try to drag them into said reflective surfaces. These doppelgangers will have the exact same abilities that the characters do, and it will be those respective characters' soul gems that darken when they use those abilities.

(back to map)


9: A room that's empty, save for a single desk. There's loot to be had here! If your investigation team makes it here, send the mods a link to your thread to collect it!
As characters rifle through the desk for its contents, they may trigger the release of a gas-based trap that makes the person who triggered it come to the irrational belief that a member of their team has been successfully replaced by a doppelganger who will, if left alone, proceed to kill everyone the moment their backs are turned.

(back to map)


10: Thick vines obscure the path...
The door will open when the time is right!

(back to map)


11: The patrolling grounds of an army of tiny insectile creatures. Look under "bestiary" for more information.

(back to map)


12: The patrolling grounds of a massive monster. Look under "bestiary" for more information.

(back to map)


13: A barely noticeable indent in the wall can be pushed down to reveal a secret passage.

(back to map)


14: Broken glass lines the floor. There's a bed in the corner of this room. Upon closer examination, there are discarded handcuffs near the headboard.
There's loot to be had here! If your investigation team makes it here, send the mods a link to your thread to collect it!

(back to map)


15: A gigantic command console fills up the room. The following prompt is displayed.
TODAY'S FORECAST IS:

Typing in RAIN will cause the doors to lock and the room to begin filling up with water.
Typing in SNOW will cause the doors to lock and the room to begin dropping to freezing temperatures. The floor will be covered in a thick layer of frost, making the surface slippery.
Typing in SUN will cause the doors to lock and the room to be flooded with blinding light and searing heat. Characters will thus be unable to keep their eyes open.
Typing in THUNDERSTORM will cause a deafening roar to fill the room. Characters will thus be unable to communicate with one another. Strong, alternating winds will rock the area, making it difficult for characters to keep their balance.
In all of the above instances, a monster will appear and will have to be defeated for the doors to unlock. Look under "bestiary" for more details.
Typing in any other answer will make the words INSUFFICIENT RESPONSE appear.

(back to map)


16: A water droplet is etched into the floor.
There's loot to be had here! If your investigation team chooses this pathway and previously entered "RAIN" into the command console, send the mods a link to your thread to collect it!

(back to map)


17: A snowflake is etched into the floor.
There's loot to be had here! If your investigation team chooses this pathway and previously entered "SNOW" into the command console, send the mods a link to your thread to collect it!

(back to map)


18: A sun is etched into the floor.
There's loot to be had here! If your investigation team chooses this pathway and previously entered "SUN" into the command console, send the mods a link to your thread to collect it!

(back to map)


19: A lightning bolt is etched into the floor.
There's loot to be had here! If your investigation team chooses this pathway and previously entered "THUNDERSTORM" into the command console, send the mods a link to your thread to collect it!

(back to map)



Bestiary

Bug Infestation?!: appear in area 12. A massive army that covers every inch of their assigned zone. Everything - from the walls to the ceiling - is teeming in them. Their pincers cleave through skin like it's butter. Close observation will reveal them to be mechanical in nature, meaning that electrical attacks are especially effective. No matter how badly they're damaged, however, it isn't long before the remaining group repairs their damaged comrades.

If permanent victory isn't an option, then characters will just have to repel them as best as they can and make a break for the door!

The Beast: appears in area 13. A creature made entirely of circuitry and wires. It uses electricity as its claws and deals blows powerful enough to fell a tree. Like the bugs, nothing seems to be capable of keeping it down for long. Fortunately, however, it moves incredibly slowly.

Characters will just have to try to find the way out of this area before it can get to them. Who knows? If they're lucky, they might be able to slip by entirely undetected.

Something in the Water: appears in area 15 if the user inputs "RAIN" into the console. A tiny, seahorse-like creature. It flits about in the water, seeming more interested in keeping away than in initiating combat. On top of that, its translucent skin makes it difficult to spot. The difficulty here will be catching and defeating it before the water fills up the room!

Yuki-onna: appears in area 15 if the user inputs "SNOW" into the console. A wispy figure made of sleet, this particular monster doesn't have much in the way of punching power. It uses ice and illusion-based attacks. As one might expect, fire is its weakness.

Salamander: appears in area 15 if the user inputs "SUN" into the console. Made entirely of fire and is thus unbearably hot to the touch. Spews fire from its mouth and back. Water and ice-based attacks are its weakness.

Aquila: appears in area 15 if the user inputs "THUNDERSTORM" into the console. Summons up powerful gusts with its wings and flies about the room at high speeds. It both swoops down to attack with its claws and knocks its prey around using wind.

Loot Collection

Once the event goes up, there will be a header specifically for loot claims. As there are only seven pieces of loot scattered across the dungeon, we ask that each investigation team limit themselves to one piece of loot for the sake of fairness. If by the 20th there is still unclaimed loot, we will allow teams to claim subsequent pieces.

When all seven pieces of loot are gathered, the dungeon might undergo changes!

Difficulty

There are three main paths of varying difficulty in this dungeon, with the top path being the most unforgiving and mentally demanding. Players are free to have their characters choose the path that suits them the most, as well as have their character backtrack and attempt to explore multiple paths if they so wish.

Despite that, this dungeon is still far more brutal than the nightmarescapes that characters have been subjected to thus far and is filled with deadly traps that may require trial-and-error to avoid. The reasoning behind this is as follows.

Unlike nightmarescapes, entry into this dungeon is voluntary, and the exit will always be stationary and unlocked. Thus, if a character is heavily injured or has depleted their soul gem, they can retreat and return another day. On top of that, since there is no looming IC time limit in this dungeon, characters who die or are heavily injured can wait until their injuries heal or their body reforms and still have a chance to tackle this dungeon again.

It's not an option that has to be taken, of course, but the option is there.

What's Behind Door Number 10?

This door will open during the second part of the event.

THIS PORTION OF THE EVENT IS TIME-SENSITIVE. IT WILL GO UP ON THE 22ND AT 12:00 AM EST AND WILL END, AT THE EARLIEST, ON THE 25TH AT 11:59 PM EST.

In Summation...

» This month's event is an exploration event.
» Depending on which paths characters take, they will run into drastically different obstacles.
» All investigation teams are limited to one piece of loot until the 20th.
» The boss fight goes up on the 22nd.

If you have any further questions about this event, please leave them here.


dokkans: (♡ what'd i love you ask?)

[personal profile] dokkans 2016-05-02 12:28 am (UTC)(link)
It's a trophy.
deadendchaos: (12)

[personal profile] deadendchaos 2016-05-02 12:32 am (UTC)(link)
Etna will be a little annoyed if she thinkg Bonnie killed her.